Medium humanoid (human), neutral good rogue (thief) 8
Eventually I landed on “Fortune” and “Stealther” to represent his narrative power-when using him as an NPC, utilize his high skill bonuses and lucky nature to play politic or bait the party into a chase (or dungeon, or cave hidden beneath the desert sands, or the plans of a corrupt vizier in a nearby city). Regardless of which version of the character you use, be very wary of giving him a proper magic lamp (ie a ring of wishes) because nothing gets adventurers to instantly lose their valor like the prospect of wishes only one quick thief’s death away.Īs ever we’re keen to add onto the list of characters to design for this column so comment with who you want to see!ĭesign Notes: At the end of the day Aladdin’s a proper thief and that’s the build I went with, although picking out feats was a little bit of a struggle. GMs that are keen to something a little more exciting (and durable) should use the House-of-Maus version of Aladdin below-complete with a feat for the gimmicky and sneaky throwing of things and skill bonuses to support plenty of fun rogue action.
That said you can use the standard Spy NPC in lieu of the class build below for a more authentic version of the original character, upping his Intelligence to a 15.